SAFCOcast 39: Into Out of the Box

In this episode, besides reading some X-boat transmissions and talking about some Imperial News, we talk a bit about some articles in the Classic Traveller: Out of the Box series from Chris Kubasik on his Tales to Astound blog.

It’s no secret (since we talk about is constantly) what we use Classic Traveller in our campaign. Chris’s exploration of CT is one of the best on the web, and really got us thinking.

Links:

SAFCOcast 38: Return from the Event Horizon

We’re back!

In this episode Jeff and Bob do their best to explain their way out of the fact that it’s been nearly two years since they recorded together!

Seriously, we thank all the listeners who have stuck with us. We love doing the podcast.

We jump into some X-Boat Transmissions and hear from numerous listeners.  Bob then corrects a rules mistake he made about blade throwing in Classic Traveller two years ago. It’s a great rule, and Bob throws in another Earl Dumarest example.

We then to through some fun Traveller/Cepheus Engine-related Internet Finds, quickly discuss some Imperial News, and Bob thanks John Watts of Independence Games for his massive generosity.

Relevant Links for this episode include…

The music in this episode is Contagious Architectures, from the Speculative Machines podcast.

SAFCOcast 37: Adam Kovac Interview

Adam Kovac has been on the show before with Jeffrey Jones of RPG Ramblings to discuss their Scoundrels of Brixton projects for 2d6 SF RPGs.

Adam has recently started his own publishing imprint called Boondock RPG Adventures and has published a couple of adventures for Cepheus Engine or other 2d6 SF games. In this episode we catch up with him and find out a bit more about his current projects.

The music in this episode is Contagious Architectures, from the Speculative Machines podcast.

Hard Vacuum number 1 book cover displayed on iPad Mini

SAFCOcast 36: MayDay 2024 and other stuff with CyborgPrime

We’re back again! It’s that time of the year. Mayday is near, and thus it is time to talk about it. Joining us is the organizer of the online Traveller celebration, Frank Succardi, also known as CyborgPrime.

We talk about Mayday, and we talk about some of Frank’s other projects, including some work he’s doing with AI.

All the information about this year’s Mayday Mayday can be found on Frank’s website, here.

And of course, Franks product can be found as well on CyborgPrime Games.

You can find Che Webster’s Roleplay Rescue blog/podcast here.

This episode’s theme music is Crystal Math, by the Speculative Machines podcast.

 

SAFCOcast 35: the Scoundrels of Brixton

In this episode Bob interviews the creators of the Scoundrels of Brixton Cepheus Engine/Traveller setting and books, Jeffrey Jones of the RPG Ramblings podcast and writer Adam Kovac.

Relevant Links

Scoundrels of Brixton book cover

SAFCOcast 34: update on Keith Frye Memorial Game and Mayday! 2023 Interview with CyborgPrime

In this episode I read a quick message from Greg Caires and Ken Patterson regarding the passing of Keith Frye the upcoming online memorial game for him, and then we interview CyborgPrime (Frank Succardi) about the upcoming Mayday Mayday 2023 online Traveller celebration.

Relevant links for this episode:

 

SAFCOcast 33: Talking MayDay 2023 with Ken Patterson

In this episode we talk to Ken Patterson about the upcoming MayDay 2023 online Traveller celebration.

Relevant Links:

SAFCOcast 32: Never knife-fight Earl Dumarest

In this episode we discuss the last two “longest campaign” submissions, talk about the Parry rule in Classic Traveller Combat, go through a lot of great Internet Finds, and briefly touch on the OGL debacle.

Relevant links:

Here are my notes on Parry and fighting Earl Dumarest with a knife:

Bob: I read the rules on Page 35 of book 1 (in the Facsimile Edition), under Expertise,  about using the Parry ability with certain weapons. It was eye opening. If you are fighting for instance blade weapon to blade weapon, and you have skill with your weapon, you automatically get to reduce your opponent’s chance to hit by your skill level – it is assumed you are parrying. So, for example, Blade-2 vs Blade-1.  Blade-2 reduces Blade-1’s chance to hit by 2. In other words, Blade-1 is attacking at -1.  The other way around, Blade-2’s attack is reduced by Blade-1’s level. 2-1. So Blade-2 is only at a +1 to hit. 

It gets really interesting if one of the combatants is UNSKILLED. Not Skill-0, like a PC, but totally unskilled. That person is at -5 to hit, and they are so bad at parrying that they add +3 to the opponent’s chance of hitting them. Better to fight bare handed!  So against Blade-2, they would be a -5 to hit, -2 for Blade-2’s parry, for a total of -7 to hit (not including any other modifiers for armor or lack thereof). And Blade-2 is at +5 to hit them. Insane! They would be cut to ribbons, which I think is very realistic. I also like the way Parry is worked into the combat. No extra roll. Just a modifier. Good stuff.

So let’s do Earl Dumarest, as written up in the 1001 Characters supplement, with his Blade.

Earl has STR B. Advantageous STR. +1 to hit
Blade-6
Mesh Armor. But let’s ignore his armor, and assume that once again Earl is fighting in the arena, for money or his freedom or both. 

So against someone with no armor and Blade-2. Earl is at +4 to hit from his skill vs their parry. +1 to hit for his STR. and +1 to hit as they have no armor. Earl is at a total of +6 to hit. He needs only a 2 to hit. He’s going to hit every time. So to have any chance of not being hit, his opponent needs either some kind of armor or Blade-3 or better. They will still likely get hit, but could luck out.

To hit Earl, Blade-2 is at:

+2 from their skill
-6 to hit from Earl’s parry
We’ll give Blade-2 advantageous STR, for +1

And Earl has no armor, also +1

So Blade-2 is at -2 to hit Earl. They need a 10+. Possible, but not easy. They will need to cheat! Maybe some sand in the eyes or blind him with a reflection from his knife, or for his partner in the crowd with a small mirror!

The Blade does 2d6 damage. So an average of 7 points. A good physical specimen may not be out after the first hit, but there’s a damned good chance they will be. Earl’s first three stats are BFC – very high. Blade COULD reduce one of his stats to zero on the first hit, but it is unlikely. He is probably going to survive that first strike. And in round 2 he will likely kill his opponent or put them into a bleed to death condition. 

A totally unskilled opponent without advantageous STR would be at -5 (the unskilled penalty), -6 for Earl’s parry, +1 if they have advantageous STR, and +1 for Earl being unarmored. A total of -9 to hit. They are screwed, unless you play that a roll of 12 always succeeds.

The takeaway – do not engage Earl Dumarest in Blade combat!

SAFCOcast 31: Interview with Virtual Traveller’s Ken Patterson

In this episode we interview Ken Patterson of the Virtual Traveller Facebook group about the upcoming online streaming game to benefit Mr. Keith Frye, one of the pillars of the Traveller community as he battles serious illness.

Relevant links are as follows:

SAFCOcast 30: More Campaign Descriptions, Bribery Confusion, and Review of our Campaign

In this episode we do internet finds, rules finds (in which Bob gets even more confused about the Bribery skill in the little black books), xboat transmissions, two from our longest campaign event, and we review our own campaign 4.5 years into it.

Note: I understand Bribery now! Sorry – I had ignored the line about stringent laws making bribery easier. DERP!

Relevant links: